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Buchtipps: Programmierung Games

Tricks of the Windows Game Programming Gurus (2nd Edition)
Cover Andre LaMothe
Sams, 2002
EUR 54,55

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Fortgeschrittene Spiele-Programmierer

Die zweite Ausgabe des Klassikers von Andre LaMothe:

"This title discusses programming on a Windows platform, and introduces the hardware that is emerging to enhance the gaming experience. Readers are also shown how to accommodate these new technologies into their platforms, and, through Windows, create faster, more powerful 3D gaming programs."

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Game Design 2000
Die Geheimnisse der Profis
Cover Marc Saltzman
Markt und Technik, 2000
EUR 20,42

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Werden Sie der Schöpfer des nächsten Kultspiels! Dieses Szene-Buch zeigt Ihnen, wie 's geht, vom Game-Konzept bis zur Vermarktung. Profitieren Sie dabei vom Wissen der größten Freaks der Branche. Profis wie Sid Meyer, Jon Romero und Peter Molyneux verraten Ihnen ihre neuesten Tipps und Tricks und die besten Strategien. Ein Muss für jeden potenziellen Spiele-Designer!

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Advanced 3D Game Programming With DirectX 7.0
Cover Adrian Perez, Dan Royer
Wordware Publishing, 2000
EUR 74,89

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Fortgeschrittene


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Tricks of the Windows Game Programming Gurus:
Fundamentals of 2D and 3D Game Programming
Cover Andre Lamothe
Sams, 1999
EUR 51,29

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New from bestselling video game guru, André LaMothe, Tricks of the Windows Game Programming Gurus provides an incredibly rich tour of today's video game programming techniques for the Microsoft DirectX gaming platform. Filled with entertaining and challenging code examples in C, this book sets a high standard as a tutorial for getting started with game programming and will certainly earn a place on the bookshelf of any working (or aspiring) game developer. The incredibly rich detail within this book on virtually all facets of game development on the DirectX platform is what sets it apart from other titles. The author, a truly legendary game programmer, conveys his expert knowledge with a sense of authority and flair in a massive format (nearly 1,000 pages). After a tour of basic Windows C programming, this book centers on Microsoft DirectX for game development. Though most of the printed book centers on DirectDraw (for 2D APIs), these APIs are used to render 3D worlds. (A wide variety of articles on Direct3D are included on the accompanying CD-ROM.) The author also shows how to get the most out of other Microsoft APIs for high-performance gaming, including sound (DirectSound and DirectMusic) and input (with DirectInput).
© amazon

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Windows® Game Programming For Dummies®
Cover Andre Lamothe
IDG Books Worldwide Inc, 1998
EUR 30,77

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3D Game Programming with C++
Cover John De Goes
Coriolis Group Books, 1999
EUR 47,43

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"3D Game Programming with C++" is the sequel to John De Goes's "Cutting-Edge 3D Game Programming with C++"--it shows developers how to create games for today's PC platforms and graphics accelerators. All of the examples and source code presented are designed to tap into the latest version of DirectX--Microsoft's graphics programming API. De Goes explains and uses techniques of accurate physics modeling to create highly realistic 3D games.
© amazon

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C / C++
Delphi
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